Spells that restore HP, revive characters, remove statuses, and/or add the positive statuses Resist and Regen. Summon Materia lets the party use the Summon command. Examples of magic include Fire, Cure, and Resist. Each Materia may contain up to four spells while the better ones require AP to unlock. Green Materia is Magic Materia, and having any equipped bestows the Magic command. Most spells are related to status effects and enhancements.Ībilities are classified based on the five types of Materia. Most spells are related to offensive and elemental magic.ĭenoted by the gray sphere seen next to the name of a spell. Most spells are related to healing magic.ĭenoted by the black sphere seen next to the name of a spell. The mobile/Steam versions of the Magitek abilities are classified like the party's magic spells learned from magicite.ĭenoted by the white sphere seen next to the name of a spell. In the Japanese version, the Magitek command is also named Magic with the same spelling. The list of magic spells labels each spell with a colored sphere: white (Healing), black (Attack) and gray (Effect). Magic is split into three categories named based upon their effect: Attack, Healing, and Effect. These spells can be used endlessly and cost zero MP to use. The spells are usually elemental and offensive magic spells.Ī variant of Black Magic, also focused on using elemental magic, which at times also is paired with status-inducing and healing properties.Īn alternative to the main types of magic, this type is associated with equipment and the spells are usually weaker than their counterparts. Involves casting Black Magic onto a weapon with which the magic is compatible. Common examples include spells based on a target's level, White Wind, Aqua Breath, and Condemned. Spells and abilities learned from enemy characters and monsters. Typical Time and Space magic spells: Slow, Haste, Warp and Gravity. Involves summoning a powerful being, often supernatural, to fight for or defend the party.Īlters the reality around a character. Typical Black Magic spells: Fire, Thunder, Blizzard, Aero, Quake, Water and the ultimate black magic spell of Ultima, Meteor or Flare depending on the game. Black Magic spells often exist to inflict instant death as well. Mainly offensive, often harnessing elemental powers of Fire, Ice, Lightning, Wind, Earth, and Water. Typical White Magic spells: Cure, Raise and the ultimate white magic spell of Holy. Generally curative, enhancing or holy magic. #MOST MAGICAL NAMES SERIES#As the series progressed and new spells were added, different types of spells have been introduced. In the original Final Fantasy magic is split between "White Magic"-healing and battle support spells-and "Black Magic"-offensive spells. Although the specific features of the magic system vary significantly between games, many concepts have remained consistent. Magic generally doesn't miss or deal critical damage, but enemies may resist their effects. Magic is one of the two principal forms of attack in the series, the other being physical attacks. The basic principle of magic is to cause the atmosphere to vibrate in a way that deviates from the laws of nature by uttering something that cannot be expressed in words, and to use that vibration as a catalyst to twist the logic of all things. Though any manipulation of energies to achieve feats beyond normal human abilities could be considered "magic," the variety of different abilities with similar workings make a single, definitive definition of magic impossible what constitutes magic is thus vast, but ill-defined. Technicks in Final Fantasy XII are supernatural abilities that require no MP and are seen as a contrast and parallel to magick. Some games feature Limit Break abilities, which may be healing or protective, create destructive energy blasts, or allow the user to attack an enemy multiple times in succession they usually do not consume MP, instead having their own gauges to fill or triggering conditions. For example, games like Final Fantasy IX and Final Fantasy X feature abilities that, while not considered part of the usual magic schools such as White or Black, require MP to use and cause "unnatural" or "superhuman" effects, such as poisoning or debilitating enemies. The use of magic in the series is not always exclusive to the Magic command available in each game. The Final Fantasy series features various methodologies and schools of magic to manipulate the forces of nature through knowledge or various items, sometimes even bordering on scientific and technological. Magic is, by definition, "the art of producing a desired effect or result via incantation or various other techniques that assure human control of supernatural agencies or the forces of nature". 3.9.1 History of magic within the Dominion of Rubrum.3.7.2 Lightning Returns: Final Fantasy XIII.
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